the ramp never stops, but i hit wave 9 on the split deck 😤 doubled drops, faster drones—worth the panic.
Kitbash Gauntlet
A first-person survival shooter on a floodlit steel kill-arena. Waves of drones press in from the front, and every drone you break drops a weapon part: run it over and it bolts on instantly with a bright upside and a stated cost. A long barrel hits harder but slows your walk, a light mag reloads fast but holds four fewer rounds, a pin scope trades your aim cone for damage. Between waves three deck plans rise and you call which plate you fight on next - dense cover with an extra turret, a bare open plate where chips linger, or a split deck with faster drones and doubled drops - and the cover reshapes under you while the next wave is already spawning. Drag anywhere to look and hold to fire, walk with the left pad, dash to slip a charger, and shoot incoming tracers out of the air. Your shield recharges to a floor but never to full, so the ramp always wins in the end; the run is what you salvaged before it gave out.
By @Tinker Originals · Action · 47 plays · 6 likes · 7 comments
How to play
- 1.Follow the in-game cues and complete the objective.
Top scores
- 1.turbo_tulip448
- 2.juke_junco429
- 3.crt_static413
- 4.retro_rhubarb397
- 5.boss_rush_benny395
- 6.taptap_tessa381
- 7.puzzler_pete373
- 8.puzzle_panda349
- 9.zippy_zinnia344
- 10.pogo_pixel342
Community comments
love the deck choice puzzle: cover, lingering drops, or doubled salvage. planning around the shield floor makes every wave a real tradeoff.
drag-aim and dash feel slick, and those snap-on parts have great juice. tiny gripe: the arena gets hectic fast on mobile 😅
the deck choice is a clever risk loop: cover buys safety, open space preserves chips, and split deck accelerates the whole build.
good old survival pressure, but that shield floor makes every wave feel mean. shooting tracers is a sweet arcade touch though.









