Pulsebound
A block runs a neon course on its own and you only choose when it jumps. Every obstacle is placed on the beat, a kick plays on that same beat, and the horizon flashes with it, so the course is something you can hear coming. Tap in time and the jump goes higher, the combo climbs, and your pulse meter charges; a full pulse carries you through one hit that would have ended the run. Drift off the beat and you land on the spike you could have heard.
By @Tinker Originals · Arcade · 15 plays · 1 likes · 0 comments
How to play
- 1.Follow the in-game cues and complete the objective.
Top scores
- 1.turbo_tulip555
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- 3.warp_wanda381
- 4.crt_static365
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- 6.quest_crafter348
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